City: Qùmviy Ji̊ Qi̊v

Qùmviy Ji̊ Qi̊v

Qùmviy Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceIēibonjām Region
RegionSprokbuju Forest
Founded1340
Community LeaderLord Emyr
Area49 km2 (19 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation88 m (288 ft)
Average Yearly Precipitation273 cm/y (107 in/y)
Population11607
Population Density236 people per km2 (610 people per mi2)
Town AuraChronomancy
Naming
Native nameQùmviy Ji̊ Qi̊v
Pronunciation/qʊm/ /vij/
Direct Translation[loaf; cake] [absurd]
Translation[Not Yet Translated]

Qùmviy Ji̊ Qi̊v (/qʊm/ /vij/ [loaf; cake] [absurd]) is a subtropical City located in the Iēibonjām Region of the Tetburland.

The name Qùmviy Ji̊ Qi̊v is derived from the Sylvin language, as Qùmviy Ji̊ Qi̊v was founded by Megan, who was culturaly Tauran.

Climate

Qùmviy Ji̊ Qi̊v has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a pleasant 22°C (71°F). Qùmviy Ji̊ Qi̊v receives an average of 273 cm/y (107 in/y) of precipitation, most of which comes in the form of rain during the summer. Qùmviy Ji̊ Qi̊v covers an area of nearly 49 km2 (19 mi2), and an average elevation of 88 m (288 ft) above sea level.

Overview

Qùmviy Ji̊ Qi̊v was founded durring the early 14th century in fall of the year 1340, by Megan. The establishment of Qùmviy Ji̊ Qi̊v suffered from many setbacks, delays, and obsticles, most notably a group of Qùmviy Ji̊ Qi̊v which required millitary assistance exterminate before the community could finish being built.

Qùmviy Ji̊ Qi̊v was built using the conventions of Tauran durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Qùmviy Ji̊ Qi̊v is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Qùmviy Ji̊ Qi̊v is buildings are arranged arrounded a highly ordered system of crampt cobblestone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Qùmviy Ji̊ Qi̊v's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Astonishigly, the monster and outlaw focused fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Qùmviy Ji̊ Qi̊v gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable.

Civic Infrastructure

Qùmviy Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Qùmviy Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qùmviy Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qùmviy Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qùmviy Ji̊ Qi̊v's parks.

Qùmviy Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qùmviy Ji̊ Qi̊v.

Qùmviy Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qùmviy Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qùmviy Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qùmviy Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qùmviy Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qùmviy Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qùmviy Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qùmviy Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Qùmviy Ji̊ Qi̊v has an Millitary Academy which trains military officers and specilists.

Qùmviy Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Qùmviy Ji̊ Qi̊v's grid is powered by a direct leyline tap.

Qùmviy Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Qùmviy Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Qùmviy Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qùmviy Ji̊ Qi̊v's natural decorations nor waterways.

Qùmviy Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qùmviy Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qùmviy Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Qùmviy Ji̊ Qi̊v's town hall was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

In Qùmviy Ji̊ Qi̊v rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Mome Rath near Qùmviy Ji̊ Qi̊v are known to be a mutant strain of the creature.

Qùmviy Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves long periods of drunkenness to channel Elven High Magic energies of tier 3 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 23
  • Farmers: 32
  • Farm Laborer: 55
  • Hunters: 42
  • Milk Maids: 31
  • Ranchers: 15
  • Ranch Hands: 28
  • Shepherds: 34
    • Farmland: 47008 m2
    • Cattle and Similar Creatures: 2901
    • Poultry: 34821
    • Swine: 2321
    • Sheep: 116
    • Goats: 23
    • Horses, Mounts, and Beasts of Burden: 1160

Craftsmen

  • Arms and Toolmakers: 23
  • Blacksmiths: 25
  • Bookbinders: 14
  • Buckle-makers: 16
  • Cabinetmakers: 26
  • Candlemakers: 46
  • Carpenters: 34
  • Clothmakers: 31
  • Coach and Harness Makers: 12
  • Coopers: 29
  • Copper, Brass, Tin, Zinc, and Lead Workers: 16
  • Copyists: 10
  • Cutlers: 9
  • Fabricworkers: 24
  • Farrier: 74
  • Furriers: 7
  • Glassworkers: 41
  • Gunsmiths: 23
  • Harness-Makers: 11
  • Hatters: 22
  • Hosiery Workers: 8
  • Jewelers: 13
  • Leatherwrights: 31
  • Locksmiths: 11
  • Matchstick makers: 19
  • Musical Instrument Makers: 16
  • Painters, Structures and Fixtures: 14
  • Paper Workers: 18
  • Plasterers: 15
  • Pursemakers: 19
  • Roofers: 11
  • Ropemakers: 11
  • Rugmakers: 11
  • Saddlers: 20
  • Scabbardmakers: 23
  • Scalemakers: 12
  • Scientific, Surgical, and Optical Instrument Makers: 7
  • Sculptors, Structures and Fixtures: 11
  • Shoemakers: 11
  • Soap and Tallow Workers: 40
  • Tailors: 70
  • Tanners: 14
  • Upholsterers: 15
  • Watchmakers: 15
  • Weavers: 35
  • Whitesmiths: 9

Merchants

  • Adventuring Goods Retellers: 8
  • Arcana Sellers: 8
  • Beer-Sellers: 14
  • Booksellers: 17
  • Butchers: 28
  • Chandlers: 29
  • Chicken Butchers: 34
  • Entrepreneurs: 11
  • Fine Clothiers: 31
  • Fishmongers: 29
  • Florists: 7
  • Potion Sellers: 20
  • Resellers: 55
  • Spice Merchants: 15
  • Wine-sellers: 23
  • Wheelwright: 18
  • Woodsellers: 10

Service workers

  • Bakers: 55
  • Barbers: 62
  • Coachmen: 17
  • Cooks: 58
  • Doctors: 23
  • Gamekeepers: 17
  • Grooms: 10
  • Hairdressers: 44
  • Healers: 30
  • Housekeepers: 38
  • Housemaids: 55
  • House Stewards: 33
  • Inns: 11
  • Laundry maids: 22
  • Maidservants: 38
  • Nursery Maids: 21
  • Pastrycooks: 38
  • Restaurateur: 50
  • Tavern Keepers: 41

Specialized Laborer

  • Ashworkers: 16
  • Bleachers: 10
  • Chemical Workers: 6
  • Coal Heavers: 22
  • In-Town Couriers: 26
  • Long Haul Couriers: 26
  • Dockyard Workers: 24
  • Gas Workers: 5
  • Hay Merchants: 9
  • Leech Collectors: 30
  • Millers: 27
  • Miners: 25
  • Oilmen and Polishers: 19
  • Postmen: 24
  • Pure Finder: 14
  • Skinners: 32
  • Sugar Refiners: 6
  • Tosher: 18
  • Warehousemen: 44
  • Watercarriers: 24
  • Watermen, Bargemen, etc.: 32

Skilled Laborers

  • Accountants: 15
  • Alchemist: 17
  • Clerk: 24
  • Dentists: 11
  • Educators: 33
  • Engineers: 16
  • Gardeners: 11
  • Mages: 8
  • Plumbers: 12
  • Pharmacist: 13
  • Professors: 5
  • Scientists: 8
  • Wizards: 5

Civil Servants

  • Adventurers: 11
  • Bankers: 16
  • Civil Clerks: 26
  • Civic Iudex: 13
  • Consultants: 7
  • Exorcist: 24
  • Fixers: 13
  • Kami Clerk: 22
  • Landlords: 21
  • Lawyers: 13
  • Legend Keepers: 20
  • Militia Officers: 77
  • Monks, Monastic: 35
  • Monks, Civic: 33
  • Historian, Oral: 29
  • Historian, Textual: 13
  • Policemen, Sheriffs, etc.: 28
  • Priests: 52
  • Rangers: 14
  • Rat Catchers: 17
  • Scholars: 17
  • Spiritualist: 21
  • Slayers: 6
  • Storytellers: 40
  • Military Officers: 36

Cottage Industries

  • Brewers: 36
  • Comfort Services: 48
  • Enchanters: 13
  • Herbalists: 12
  • Jaminators: 40
  • Needleworkers: 42
  • Potters: 19
  • Preserve Makers: 32
  • Quilters: 17
  • Seamsters: 61
  • Spinners: 32
  • Tinker: 13
  • Weaver: 29

Artists

  • Actors: 12
  • Architects: 4
  • Bards: 18
  • Costumers: 6
  • Dancers: 13
  • Drafters: 7
  • Engravers: 9
  • Fine Furniture Carpenters: 5
  • Glaziers: 12
  • Inlayers: 11
  • Musicians: 38
  • Painters, Art: 5
  • Playwrights: 12
  • Sculptors, Art: 10
  • Wood Carvers: 44
  • Writers: 41

Produce Industries

  • Butter Churners: 40
  • Canners: 36
  • Cheesmakers: 38
  • Ice Merchants: 5
  • Millers: 25
  • Picklers: 20
  • Smokers: 14
  • Stockmakers: 12
  • Tobacconists: 17
  • Tallowmakers: 26

4324 of Qùmviy Ji̊ Qi̊v's population work within a Foundational Occupation.

7051 of Qùmviy Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 232 (2%) are noncontributers.

Points of Interest

Qùmviy Ji̊ Qi̊v is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the early 2nd century a most peculiar disaster struck Qùmviy Ji̊ Qi̊v, causing great chunks of ice to fall from the sky. Qùmviy Ji̊ Qi̊v lost 248 people, 103 livestock, and 62 buildings in the disaster.. The ice rain is generally remembered as the Heartbreak Rain.

History